Senior Unity Developer | C# Developer

Евгений Мандрыкин

Большой коммерческий опыт в Unity/C#, mobile free2play, Steam, LiveOps, клиент-серверные ивенты, SDK-интеграции, оптимизации

Навыки

Core

Unity, C#, SOLID, DI, UniTask, R3/UniRx

Architecture

Zenject, VContainer, modular packages, reusable systems

Content and delivery

Addressables, AssetBundles, Unity CCD, LiveOps

SDK and analytics

Firebase, AppMetrica, Amplitude, AppsFlyer, Facebook SDK, AppLovin MAX, AdMob, Adjust

Gameplay and UI

DOTween, Spine, Unity Animator, Yarn Spinner

Опыт работы

Июль 2024 — настоящее время

TapEmpire, Remote - Senior Unity Developer

Проекты: Word Merge; I Am Goose; Street Champions.

  • Отвечал за разработку мобильных Unity-проектов от прототипа до production-релиза на iOS/Android.
  • Проектировал gameplay, UI-flow, внутриигровые ивенты и reusable modules для ускорения новых фич.
  • Довел I Am Goose от прототипа до production-релиза на iOS/Android за 12 недель.
  • Интегрировал AppMetrica, AppLovin MAX, AdMob и другие SDK аналитики и монетизации.
Июль 2023 - июнь 2024

Undead Fox, Remote - Middle Unity Developer

Проекты: Dark Lord; Where's Tess?

  • Развивал gameplay systems, UI, content features, production-fixes и оптимизации.
  • Разработал UGC-функциональность для Dark Lord с использованием Unity UGC.
  • Оптимизировал Where's Tess? через Unity Addressables и Unity CCD.
  • Вел небольшую Unity-команду: planning, task distribution, code review и release quality.
Июль 2018 - июль 2023

Dankolab, Новосибирск - Middle+ Unity Developer

Проекты: Interior Story; Aquapark Tycoon; Solitaire House; TV Show.

  • Разрабатывал и поддерживал mobile F2P-проекты на Unity для iOS/Android.
  • Планировал gameplay/UI architecture, client-server events и reusable mechanics.
  • Интегрировал SDK аналитики, рекламы и монетизации: Firebase, Amplitude, AppsFlyer, AppLovin, Adjust.
  • Был ведущим разработчиком Aquapark Tycoon и провел проект от прототипа до релиза.
Июнь 2015 - апрель 2018

Shark Develop, Новосибирск - C# Developer

Разрабатывал Xamarin, Windows/UWP и ASP.NET-решения. Спроектировал и выпустил 10+ приложений, включая мобильные сервисы для Литрес и MyBook.

Апрель 2014 - июнь 2015

Academ Media, Новосибирск - Junior Unity Developer

Разрабатывал и портировал Unity-проекты на Android/iOS/Windows Phone, интегрировал SDK аналитики, рекламы и IAP.

Проекты

Word Merge

Word Merge

  • Unity
  • LiveOps
  • SDK

Hybrid-casual word puzzle about forming words by category

App StoreGoogle Play
Street Champions

Street Champions

  • Unity
  • Solo Dev
  • Prototype → Release

Experimental 3D deck building race game. Solo Unity Developer from prototype to release.

Google Play
Dark Lord

Dark Lord

  • Unity UGC
  • Steam
  • UI

Card game focused on story and progression

SteamGameplay
Interior Story

Interior Story

  • LiveOps
  • Reusable Systems
  • Mobile F2P

Casual match-3 game with an interior design meta

App StoreGoogle Play
Aquapark Tycoon

Aquapark Tycoon

  • Lead Dev
  • Prototype → Release
  • Mobile F2P

Idle simulator about developing your own amusement park

App StoreGameplay
Solitaire House

Solitaire House

  • LiveOps
  • Core Gameplay
  • Mobile F2P

Casual card game with an interior design meta

Google PlayGameplay
TV Show

TV Show

  • LiveOps
  • Match-3
  • Mobile F2P

Casual match-3 game with a TV studio renovation meta

App StoreGameplay

Образование

НГТУ, Новосибирск - степень бакалавра, факультет автоматики и вычислительной техники, кафедра вычислительной техники. Сентябрь 2009 - июль 2013.

Senior Unity Developer | C# Developer

Evgeny Mandrykin

12+ years of commercial experience in Unity/C#, mobile free-to-play, Steam, LiveOps, client-server events, SDK integrations and production optimization. I take projects from prototype to release and keep product quality stable after launch.

Stack

Core

Unity, C#, SOLID, DI, UniTask, R3/UniRx

Architecture

Zenject, VContainer, modular packages, reusable systems

Content and delivery

Addressables, AssetBundles, Unity CCD, LiveOps

SDK and analytics

Firebase, AppMetrica, Amplitude, AppsFlyer, Facebook SDK, AppLovin MAX, AdMob, Adjust

Gameplay and UI

DOTween, Spine, Unity Animator, Yarn Spinner

Experience

July 2024 - Present

TapEmpire, Remote - Senior Unity Developer

Projects: Word Merge; I Am Goose; Street Champions.

  • Own mobile Unity project development from prototype to production release on iOS/Android.
  • Design gameplay, UI flow, in-game events and reusable modules that speed up new feature work.
  • Brought I Am Goose from prototype to production release on iOS/Android in 12 weeks.
  • Integrate AppMetrica, AppLovin MAX, AdMob and other analytics and monetization SDKs.
July 2023 - June 2024

Undead Fox, Remote - Middle Unity Developer

Projects: Dark Lord; Where's Tess?

  • Developed gameplay systems, UI, content features, production fixes and optimizations.
  • Built UGC functionality for Dark Lord using Unity UGC.
  • Optimized Where's Tess? with Unity Addressables and Unity CCD.
  • Led a small Unity team through planning, task distribution, code review and release quality.
July 2018 - July 2023

Dankolab, Novosibirsk - Middle+ Unity Developer

Projects: Interior Story; Aquapark Tycoon; Solitaire House; TV Show.

  • Developed and supported mobile F2P Unity projects for iOS/Android.
  • Planned gameplay/UI architecture, client-server events and reusable mechanics.
  • Integrated analytics, ads and monetization SDKs: Firebase, Amplitude, AppsFlyer, AppLovin, Adjust.
  • Served as lead developer on Aquapark Tycoon and carried the project from prototype to release.
June 2015 - April 2018

Shark Develop, Novosibirsk - C# Developer

Developed Xamarin, Windows/UWP and ASP.NET solutions. Designed and shipped 10+ applications, including mobile services for Litres and MyBook.

April 2014 - June 2015

Academ Media, Novosibirsk - Junior Unity Developer

Developed and ported Unity projects to Android/iOS/Windows Phone, integrated analytics, ads and IAP SDKs.

Projects

Word Merge

Word Merge

  • Unity
  • LiveOps
  • SDK

Hybrid-casual word puzzle about forming words by category

App StoreGoogle Play
Street Champions

Street Champions

  • Unity
  • Solo Dev
  • Prototype → Release

Experimental 3D deck building race game. Solo Unity Developer from prototype to release.

Google Play
Dark Lord

Dark Lord

  • Unity UGC
  • Steam
  • UI

Card game focused on story and progression

SteamGameplay
Interior Story

Interior Story

  • LiveOps
  • Reusable Systems
  • Mobile F2P

Casual match-3 game with an interior design meta

App StoreGoogle Play
Aquapark Tycoon

Aquapark Tycoon

  • Lead Dev
  • Prototype → Release
  • Mobile F2P

Idle simulator about developing your own amusement park

App StoreGameplay
Solitaire House

Solitaire House

  • LiveOps
  • Core Gameplay
  • Mobile F2P

Casual card game with an interior design meta

Google PlayGameplay
TV Show

TV Show

  • LiveOps
  • Match-3
  • Mobile F2P

Casual match-3 game with a TV studio renovation meta

App StoreGameplay

Education

Novosibirsk State Technical University - Bachelor's degree, Faculty of Automation and Computer Engineering, Department of Computer Engineering. September 2009 - July 2013.